// Mastercomfig -> tf/cfg/overrides/autoexec.cfg/// Soundvolume0.2// Game volumesnd_musicvolume0.2// Music volumevoice_scale1// Fix choppy voice comms (receiver end)/// Damagehud_combattext_batching1// Batch damage dealt for a time windowhud_combattext_batching_window2// Wait for 2 seconds before creating a new batch/// Viewmodel settingstf_use_min_viewmodels1// Enable mini-viewmodelsfov_desired90// Field of viewviewmodel_fov60// Viewmodel field of view/// Hitsoundtf_dingalingaling1// Enable hitsoundtf_dingaling_volume0.8// Hitsound volumetf_dingalingaling_repeat_delay0// Hitsound plays on every instance of damagetf_dingaling_pitchmaxdmg10// Deeper bass on high damagetf_dingaling_pitchmindmg240// Tinny bass on low damage/// Killsoundtf_dingalingaling_lasthit1// Enable killsoundtf_dingaling_lasthit_volume0.8// Killsound volume/// General optionssensitivity1.1// Mouse sensitivitycl_autoreload1// Autoreload after a delayhud_fastswitch1// Switch weapons instantlycl_spraydisable0// Enable sprayscl_cloud_settings0// Don't sync settings to Steam Cloudhud_classautokill0// Don't kill player for switching class outside spawn/// Sniper riflecl_autorezoom0// Don't re-zoom sinper rifle after firingtf_sniper_fullcharge_bell1// Play a sound cue to indicate sniper rifle is fully charged/// Mediguntf_medigun_autoheal1// Continue healing without holding M1hud_medichealtargetmarker1// Show '▼' icon over players is being healedhud_medicautocallers1// Damaged players automatically call for medichud_medicautocallersthreshold99// Players below 99% health will automatically call for medic/// Pyrolandpyro_vignette_distortion0// Disable pyroland distortionpyro_dof0// Disable pyroland depth of field/// Keybindsbind["cmd kill"bind]"cmd explode"bindDEL"load_itempreset 0"bindRCTRL"load_itempreset 1"bindMOUSE3"+use_action_slot_item"/// Crosshaircl_crosshaircolor5cl_crosshair_red81;cl_crosshair_green255;cl_crosshair_blue125;cl_crosshairalpha255cl_crosshair_file""crosshair1